Page 138 - CSharp/C#
P. 138
the socket.
StartReceiving();
}
else
{
Disconnect();
}
}
catch
{
// if exeption is throw check if socket is connected because than you can
startreive again else Dissconect
if (!_receiveSocket.Connected)
{
Disconnect();
}
else
{
StartReceiving();
}
}
}
private void Disconnect()
{
// Close connection
_receiveSocket.Disconnect(true);
// Next line only apply for the server side receive
ClientController.RemoveClient(_clientId);
// Next line only apply on the Client Side receive
Here you want to run the method TryToConnect()
}
So we've setup a server that can receive and listen for incoming connections. When a clients
connect it will be added to a list of clients and every client has his own receive class. To make the
server listen:
Listener listener = new Listener();
listener.StartListening();
Some Classes I use in this example
class Client
{
public Socket _socket { get; set; }
public ReceivePacket Receive { get; set; }
public int Id { get; set; }
public Client(Socket socket, int id)
{
Receive = new ReceivePacket(socket, id);
Receive.StartReceiving();
_socket = socket;
Id = id;
}
}
static class ClientController
https://riptutorial.com/ 84

